by Grace Griggs
My proposed project was to write a D&D one-shot adventure inspired by Hamilton stealing cannons from the British, which is briefly mentioned in “Right Hand Man” pretty much like this.
My finished project is very similar to what I proposed, a 18 page pdf containing the written adventure, a map of Fort George, custom enemy stat-blocks and Character sheets for Burr, Hamilton, Lafayette, Laurens and Mulligan.
One of my favorite parts of this project was getting to monkey around with the actual history in order to tell the story I wanted to tell. In reality, only Hamilton and Hercules Mulligan participated, but I wanted to include the whole gang so I did. The cannons at Fort George were completely abandoned, but I wanted to make it more interesting, so I added some British soldiers on guard there. It’s a very cool feeling to make a story how you want it to be.
I found the peer review process very helpful. My biggest worry going in was that the person reviewing me wouldn’t get what I was trying to do, since it’s a little bit out of left field. To try to avoid this I made my draft as close to the finished product as possible. I was glad to see my peer review partner got what I was going for both on purpose and intended audience.
The main change suggested by my peer reviewer was that I add some text explaining D&D because she felt that someone unfamiliar with the game would be unable to play it and fully understand it based on my work alone. This is very valid, but unfortunately I was not able to come up with a good solution. Explaining the game system to the level required would easily double my word count and would possibly be overstepping the boundaries of copyrighted material. The issue is that a module like this is only intended to be read by the person running the game, the GM, and a GM has to have much more knowledge of the game than I can provide for something like this.
The main changes between my first and final drafts are the addition of custom enemy stat-blocks and substantial editing of the character sheets, along with changing the wording in a few places. In my first draft, rather than providing enemy stats, I simply cited stats from published sources. Adding custom stats allows this adventure to stand on its own more and allowed the combat encounters to fit the Revolutionary time period better. In addition characters were upped from level one to two and a sheet was added for Aaron Burr. These changes combined make the adventure much more playable. Running the combat encounters I describe in my draft without modification would leave almost no chance for the players to actually succeed. They have a pretty good shot now.
Overall I found the review and revision process helpful and am happy with my finished product.