Dry

Dry is a 3D horror game where the player tries to escape an oil rig while being hunted by a virally infected oil-creature. For Dry, I worked as the art-team sublead, coordinating asset creation for the environment and for the creature. Personally, I touched up the sculpted forms and details on the creature as well as rigged and animated it.

Environment shot from in-game
Monster Running Animation

Monster Idle Animation

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